But, Worms Crazy Golf is strongest when played in the multiplayer mode, against human opponents. Waiting for your worm to be repositioned before you can take your next swing is as fun as it sounds. The pace of the single-player mode can be pretty slow. Team17 has obviously taken a look at the Angry Birds formula and attempted to build on that. On the whole, it’s a astonishingly polished game, with hidden goodies that will take hours to discover. There’s a dizzying array of customisation options for your worm, paid for with the in-game currency, so you can kit it out with the nattiest gear and the more powerful clubs.īut fret not - Worms Crazy Golf doesn't use the dreaded freemium model: the in-game currency comes from collecting coins in the game, and you won’t have to pay a penny more than the asking price. There are three 18-hole courses to play through (four on iPad), together with 15 challenge rounds, global leaderboards, and achievements. The same cartoon violence is still in evidence, as are the quirky sound effects and surreal landscapes. The type of club you use will affect the precision of the stroke, and the game automatically selects this for you on the basis of where you are in relation to the green. You drag your finger over the screen to determine the trajectory of your ball, and keep your fingers pressed down to determine velocity. Oh, and if you accidentally hit a worm gardener with your ball, it'll blow itself up in retaliation, leaving a sandy bunker behind for your ball to languish in.Ĭontrols are simple and turn-based. You have to navigate the ball through various obstacles and pitfalls, using props such as cannons, magnets, and teleportation gateways to their advantage. Of course, this being a Worms game, there’s no slavish adherence to real-world physics. ![]() Instead, the goal is to putt a ball through a range of courses in as few strokes as possible. The psychotic invertebrates are still wielding clubs, but this time it’s in the civilised environs of the local pitch and putt.Īnd they’re not attacking each other this time, or not directly at least. After successfully porting Worms and Worms 2: Armageddon to the iOS platform - with some success, we might add - developer Team17 has tried its hand at a brand-new direction for the series: Worms Crazy Golf.Īs titles go, it’s direct and to the point. The platform has changed, but the games look and feel virtually identical.Įxcept this isn’t the Worms game we know and love. Some of us are old enough to remember playing the original Worms on the Commodore Amiga way back in the '90s. ![]() Credit where credit’s due: it’s not often that a video game franchise can survive for nearly 20 years without really changing.
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